![]() The Electro Giant can be pushed by dashing units like the Dark Prince so that he can travel faster. ![]() However, unlike the Golem who cannot defend itself, his reflected damage will hit troops attacking him within a close-set range and potentially destroy them before they can defeat him. Placing him in the back without a sufficient lead or without being able to circumvent the opponent's counters will often give the opponent momentum, through a powerful opposite lane push or a positive Elixir trade on their defense. Like the Golem, he should rarely be played in single Elixir time due to the high 7 Elixir one must commit to use him.The user's opponent can deploy a Giant Snowball, Tornado or a Fireball to force the Inferno Dragon and other units inside the stunning radius, and they can Zap or distract the Inferno Tower with swarms to give their Electro Giant more time to reach it and stun it.These workarounds are not infallible, however. The Inferno Tower can be placed as it usually is against building-targeting units 4 tiles from the river, and 3 tiles from the defending Princess Tower. The Inferno Dragon should be placed as far as possible to the side, in a position that the Electro Giant will not walk towards (i.e, not between him and a defensive building). The Inferno Dragon and Inferno Tower can easily and quickly defeat the Electro Giant if placed correctly.He will easily take out a Princess Tower if he is ignored, so he should not be left alone unless both players are racing for each others' Princess Tower (such as in Sudden Death).If this happens, the user should either have some cheap troops available to defend, or be prepared to trade towers. The Electro Giant's high cost leaves the user vulnerable to a push in the other lane such as a Hog Rider.When against the Electro Giant, your best bet has to be buildings such as Cannon, as they cannot be pulled by his usual support troops, save for damaging spells such as Lightning, which the user can use.Due to this, the Prince and Dark Prince's charge attacks will successfully connect against an Electro Giant. When a unit attacks the Electro Giant, their attack will take priority over the stun, even though both effects happen simultaneously.Hence, Freeze can be used along with a swarm card to safely defeat him as it buys 4 valuable seconds. The Electro Giant does not inflict any reflected damage if he is frozen.An Electro Giant card costs 7 Elixir to deploy. He generally resembles the Giant, but wears gloves, goggles, and carries what seems to be an electrical device on his back called the Zap Pack. Enemy units who damage the Electro Giant while being within a 3-tile radius of him will be damaged and stunned with each hit. He is a slow, building-targeting, melee-ranged troop with very high hitpoints and low damage. The Electro Giant is an Epic card that is unlocked from the Rascal's Hideout (Arena 13). Don't tell him that his finger guns aren't real! He'll zap you.” “He channels electricity through his Zap Pack, a unique device that stuns and damages any troop attacking him within its range. ![]()
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